rtc-videoproc
This is a small helper module that allows you to substitute a video element with a canvas element. This can be useful when you want to do pixel manipulation of the rendered images, or in situations when a video element does not behave as you expect.
Example Usage
var crel = require('crel');
var videoproc = require('rtc-videoproc');
var video = crel('video', { src: '../test/assets/tennis.webm', autoplay: true });
var canvas = crel('canvas');
var processor = videoproc(video, canvas, {
filter: require('rtc-filter-grayscale')
});
document.body.appendChild(canvas);
Using the Processing Pipeline
A processing pipeline has been included to assist with
manipulating the canvas on the fly. To specify the filters to be used
in the processing pipeline, this is done in the options accepted by
videoproc. Either specifying an array of filters with the filters
option
or a single filter function with the filter
option is fine. If you use
both then the individual filter will be added filter list and used in
series.
videoproc(srcVideo, targetCanvas, {
filters: [
require('rtc-filter-grayscale'),
myCustomFilterFunction
]
});
Writing a Filter Function
Writing a filter function is very simple, and they use the following function signature:
function filter(imageData, tick) {
}
The imageData
arg is an
ImageData, and the tick
argument refers to the tick that has been captured as part of the capture
loop (be aware that it could be a high resolution timer value if rAF is
being used).
If you are writing an analysis filter, then simply do what you need to do
and exit the function. If you have written a filter that modifies the pixel
data and you want this drawn back to the canvas then your filter must
return true
to tell rtc-videoproc
that it should draw the imageData
back to the canvas.
Listening for custom frame
events
In addition to providing the opportunity to analyse and modify pixel data
the rtc-videoproc
module also provides the a custom frame
event for
detecting when a new frame has been drawn to the canvas.
A simple example can be found below:
var videoproc = require('rtc-videoproc');
var crel = require('crel');
var video = crel('video', { src: '../test/assets/tennis.webm', autoplay: true });
// set up the video processing pipeline
videoproc(video).on('frame', function(tick) {
console.log('captured frame at: ' + tick);
});
// add the canvas to the dom
document.body.appendChild(video);
NOTE: The frame
event occurs after the filter pipeline has been run and
and the imageData may have been modified from the original video frame.
A Note with Regards to CPU Usage
By default rtc-videoproc will draw at 25fps but this can be modified to capture at a lower frame rate for slower devices, or increased if you have a machine with plenty of grunt.
Reference
videoproc(src, target, opts?)
Create (or patch) a <canvas>
element that will receive the video images
from a video element. The following options are supported.
canvas
- the canvas to draw video data to. If not supplied a new canvas element will be created.video
- the video element that will be used as the source of the video. If not supplied a new<video>
element will be created.fps
- the redraw rate of the fake video (default = 25)greedy
- Specifygreedy: true
if you want the videoproc module to run it's capture loop using setTimeout rather thanrequestAnimationFrame
. Doing this will mean you application will continue to capture and process frames even when it's tab / window becomes inactive. This is usually the desired behaviour with video conferencing applications.
License(s)
Apache 2.0
Copyright 2014 National ICT Australia Limited (NICTA)
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.